AI Insights · Timothy · October 2021
Top 5 Ultracasual Games on iOS in Malta, Q3 2021
Explore the performance of the top 5 ultracasual games on the iOS platform in Malta during Q3 2021, with insights on revenue, downloads, and active users trends.
During the third quarter of 2021, the top 5 ultracasual games on the iOS platform in Malta exhibited varied performance in terms of revenue and downloads. Here’s a closer look at their trends, based on data from Sensor Tower.
Doll Home Adventure experienced fluctuations in weekly revenue, beginning at approximately $33 in late June and peaking at $36 by the end of July. However, the revenue saw a downward trend towards the end of the quarter, closing at around $11 in the last week of September.
Draw it showed a relatively stable revenue pattern, with weekly figures hovering between $8 and $29. The highest revenue was recorded in mid-July at $29, while the lowest was around $8 in early September. Downloads also varied, starting with a single download in late June and peaking at 14 in mid-July, with occasional dips and rises throughout the quarter.
Let's create! Pottery HD displayed a consistent increase in revenue towards the end of the quarter. Starting from $10 in late June, the app’s revenue increased steadily, reaching $20 by the last week of September.
Slime it: Slime Game Simulator had a significant decline in revenue after peaking at $26 in late June. By the end of July, the revenue had dropped to $1 and remained minimal for the rest of the quarter.
Magic Slime: Antistress & ASMR saw a sharp decline in revenue from $40 in late June to just $3 by the end of the quarter. Downloads were minimal, with occasional small spikes, such as 2 downloads in mid-August and late September.
For further insights and detailed analytics on app performance, visit Sensor Tower.